May 22, 2007, 06:33 PM // 18:33
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#1
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Pre-Searing Cadet
Join Date: May 2007
Profession: R/
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Secondary Profession for a Ranger?
Hi I'm a bit of a newbie at Guild Wars.
I've been playing for a while as a ranger with some mesner skills. But I was wondering if you had any reccomendations for a secondary profession. I have seen a lot of people saying monk or elementalist for a ranger. What do you think?
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May 22, 2007, 07:09 PM // 19:09
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#2
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Too many to decide from examples below
1. Ranger/Necromancer the touch ranger (touch skills from necro class mix well with expertise)
2. Ranger/Warrior the bunny thumper (hammer skills that keep your opponent on the ground mixed with increased attack speed)
3. Ranger/Monk (basic ranger but a resurrection spell)
4. Ranger/Paragon (Barraging Go for the eye’s Spammer)
5. Ranger/Ritualist (Splinter Barrager)
6. Ranger/Elementalist (conjure flame as an example to increase damage output)
Personally Ranger / Ritualist is my favorite for a big damage (Splinter Weapon Spell mixed with Barrage is really deadly in PVE)
Last edited by Painbringer; May 22, 2007 at 07:51 PM // 19:51..
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May 22, 2007, 08:02 PM // 20:02
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#3
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Pre-Searing Cadet
Join Date: May 2007
Profession: R/
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Thanks for the advice. I think I will just have to experiment and see what works best.
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May 22, 2007, 09:03 PM // 21:03
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#4
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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My advice: pick up assorted skills from ALL secondaries. Flexibility is what the ranger is best at.
For solo adventuring a hard (re-useable) resurrection skill is nice, so monk (Rebirth, Resurrection, Restore Life, Resurrection Chant etc...), Ritualist (Flesh of My Flesh, Death Pact Signet, Lively Was Naomi etc...) or even Paragon (the Signet of Return- it's in the primary, but it'll still bring folks back to life, just make sure you use it when no enemies are in range, since it will give very little health and energy) can be handy. Ritualist is a really nice option, since Death Pact Signet is pretty strong in PvE and there are several skills that synergise well with rangering (Splinter Weapon, Brutal Weapon, Nightmare Weapon) and you get reduced spirit costs too.
I'd say start by picking up the skills that you commonly see from other professions, and gradually expand it so you can play the common builds dipping into other professions - conjure elements, judge's insight, splinter weapon, touching and so on. My ranger has over 1000 skill now, and is closing in on having every skill in game available - by no means necessary, but it's nice to be able to play anything.
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May 22, 2007, 09:05 PM // 21:05
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#5
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Forge Runner
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Assuming you have all three campaigns
Monk, because Mending Touch combined with Troll and Natural Stride makes you invincible.
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May 22, 2007, 09:52 PM // 21:52
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#6
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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umm... I think echo mending still beats troll and natural stride, but admittedly it's close, lol.
Ranger assassin is even fun. The most often used templates for my ranger (hes got 8.5 million xp now) at least profession wise nowadays are
PVE: R/Rit, R/P, R/Mo, R/D(runner), R/X (yeah, beastmastery roxors especially in realm of torment)
PVP: (depends on format substantially)
R/W, R/Rt, R/Mo (heh mending touch ftw), R/N (I like mark of pain in AB on MM's - almost as much as splinter weapon), R/Mes(epidemic alone is worth it), R/A, R/X (yeah, beastmastery roxors in arenas too)
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May 22, 2007, 09:53 PM // 21:53
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#7
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Academy Page
Join Date: Apr 2007
Location: Missouri
Guild: Deranged Old Cows
Profession: N/
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Ranger's Expertise skill can be applied to any class that uses Attack skills. There are some pretty mean R/A Exhaust/Interrupt/Deny builds out there. Seriously, though... whichever one you think can offer you the best synergy for your chosen Ranger skills/attributes should be the one to use. Don't force yourself to "stick with" a certain secondary profession.
Once you pay the 500g for a profession, or complete the quest for it (Prophecies), it's free to switch amongst them on your Skills/Attributes (hit K) interface.
Also... I thought that Ranger's Expertise only applied to a Ranger's Nature Rituals, and not a Ritualist's Binding Rituals. I could be wrong.
Last edited by Threll; May 22, 2007 at 09:55 PM // 21:55..
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May 22, 2007, 10:24 PM // 22:24
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#8
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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you are, it applies
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May 22, 2007, 10:27 PM // 22:27
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#9
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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It most definitely affects binding rituals. Unfortunately, rangers don't get the health boost (Spawning Power) that makes some of them worthwhile, but it can be handy to put 25 cost spirits down cheaply.
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May 22, 2007, 10:46 PM // 22:46
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#10
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Academy Page
Join Date: Apr 2007
Location: Missouri
Guild: Deranged Old Cows
Profession: N/
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Sweet. I'm guessing that R/Rt is a popular "Spirit Spammer" combo, then? I'm fairly new to the world of Ritualists, having only recently bought factions.
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May 23, 2007, 04:27 PM // 16:27
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#11
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by Silver Spangle
Hi I'm a bit of a newbie at Guild Wars.
I've been playing for a while as a ranger with some mesner skills. But I was wondering if you had any reccomendations for a secondary profession. I have seen a lot of people saying monk or elementalist for a ranger. What do you think?
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my advice is either a mes or monk...i normally only play rangers in the game...i play r/me in PvE and r/mo in PvP mes can counter enemy atks/spells while you interupt the hell out the of the enemies can perm.keep em grounded ^
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May 24, 2007, 12:17 PM // 12:17
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#12
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Pre-Searing Cadet
Join Date: May 2007
Profession: R/
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hey thanks for the tips everyone. I went for went for r/me in the end like you said payne
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